Ellis - A cheerful and kind-hearted orphaned dancer of a traveling theater troupe who seeks to discover whether or not her long-lost missing father is still alive. Battle Arena Nitoshinden is a spin-off game from the Battle Arena Toshinden series and was only released in Japan. A young Japanese traveling swordsman/adventurer who seeks to find his long-lost older brother, Sho. Game modes Battle Arena Toshinden (バトルアリーナ闘神伝, Batoru Arīna Tōshinden) is a weapons-based fighting game developed by Tamsoft and published by Takara and Sony Computer Entertainment in 1995-1996 for the PlayStation, Sega Saturn, Game Boy, and MS-DOS. During the late 1990s, the game was followed by three sequels, Battle Arena Toshinden 2, Battle Arena Toshinden 3, and Toshinden 4, as well as three spin-off games: Battle Arena Nitoshinden, Puzzle Arena Toshinden, and Toshinden Card Quest . If the game is finished on a difficulty of normal or harder, and Sho is reached by not using any continues and beaten, a secret move will … Release date According to Next Generation, the Saturn release had "disappointing sales" in Japan, which they attributed to the strong association of the game with the PlayStation (due to the use of the character Ellis in Japanese ads for the PlayStation) and its weak use of the Saturn hardware when compared to Virtua Fighter 2. Battle Arena Toshinden is and always will be considered the flagship title of the PlayStation. It also supports resolutions up to 640x480. weapons Search: User: Pass: [Create New User] Gallery: Credits: Billy Rider Playable Character Portrayed by Tomokazu Seki. They remarked that the game is very impressive, and superior to Virtua Fighter in some aspects, but also flawed in several respects. It was one of the first games I bought for my PS1. His soundtrack is a variation of, This page was last edited on 15 January 2021, at 05:53. "[13] Their review of the later U.S. release was also generally positive; they praised the graphics, stage design, playability, and dynamic camera, but criticized the game for being simplistic and easy, remarking that "This game relies more on flash than fighting." There are also three new bosses and hidden characters raising the total number of fighters to 15 (up from 10). Once fighting games like Tekken started emerging, Battle Arena Toshinden quickly declined in popularity, but still did spawn a series of sequels. The game is based mostly on the original PlayStation version, but it includes a slightly altered story mode and an early appearance of the character Uranus and the Battle Arena Toshinden 2 version of Gaia (without his armor). Battle Arena Toshinden (simply titled Toshinden in Japan) is the first 3D fighting game franchise where every character toted a weapon of some sort (the first series to do it in 2D was Samurai Shodown).It was considered a killer app when it was released as a PlayStation launch title, and Sony promoted it heavily. He held the additional character and the PAL conversion's lack of borders to be its only advantages over the PlayStation version.[19]. The original PlayStation version was ported by Nextech/Sega to the Sega Saturn as Toh Shin Den S in Japan and as Battle Arena Toshinden Remix in the United States and Europe. They explained that it "was 3D, it was flashy--Battle Arena Toshinden was exciting and new. It is a 2D weapons based fighter & supports the Super Game Boy cartridge peripheral for the Super Nintendo Entertainment System/Super Famicom to allow the game to be played on a TV with colour palettes & borders. It was one of the first fighting games to boast polygonal characters in a 3D environment. The game was announced as a PlayStation exclusive,[2] with Sony initially promoting it as a "Saturn killer" (against Sega's Virtua Fighter),[3] but it was ported to the Saturn with additional features less than a year later. Changed my e-mail address. It's a Tekken-style one-on-one fighting game that involves mostly hand-to-hand combat and combos. Publisher(s) Why? Reviewed in the United States on February 6, 2014. claws. North American cover showing Eiji and Mondo engaging in battle, "Battle Arena Toshinden takes the fighter into true 3-D, but is it enough? His wife was at that time the Uranus of the organization, making up part of the "Divine Four" (the four highest positions in the organization under the leader). Mondo - An emotionless Japanese ninja warrior who infiltrates the tournament under orders from a rival group of the Secret Society. Eiji appeared as a secret guest character in the Sega Saturn game D-Xhird, released by Takara in 1997. The original PlayStation version was ported by Nextech/Sega to the Sega Saturn as Toh Shin Den S in Japan and as Battle Arena Toshinden Remix in the United States and Europe. The player is able to move in 3D around the 3D arenas using the L/R shoulder buttons, which can be used to dodge projectile attacks, or get away from a dangerous spot. Eiji Shinjo - The main protagonist of the series. Battle Arena Toshinden Report abuse Cameron Bell. (...) But is it actually good? It holds an average GameRankings score of 85% based on 2 reviews. Players move using the directional pad. Battle Arena Toshinden is an excellent Game Boy fighter, despite the translation problems. Work on the Saturn port began while the PlayStation original was still in development. It was the first 3D weapons fighter, and was succeeded in spirit by Soul Edge and other games of the genre. PlayStation, PlayStation Network, MS-DOS, Game Boy, R-Zone. [18] IGN gave the game a score of 7 out of 10 in 1996, by which time it was seen as slow and "not as impressive" as the more recent Tekken 2, though they praised Toshinden for important innovations to the fighting game genre, such as taking "the fighter into true 3-D" and "one little move" that "changed the fighter forever" with the introduction of sidestep movement. Electric Playground gave the game a perfect score of 10 out of 10 in 1995. Each character has his or her own unique set of basic moves, special attacks, and a desperation attack that can only be used when the player has low energy (around 10% or less). [35][36] The game was released in Japan on December 10, 2009. If Gaia is beaten, a "desperation" move will be received. But later Namco showed us what really could be done with 3D fighting on the PlayStation (Tekken, Soul Blade). The four reviewers of Electronic Gaming Monthly complained of the fact that the graphics were not improved from the PlayStation version, and felt that the game was overshadowed by the recent release of Battle Arena Toshinden 2. Battle Arena Toshinden Series ... Toshinden Wii, 闘真伝. Each character has his or her own unique set of basic moves, special attacks, and a desperation attack that can only be used when the player has low energy (around 10% or less). Added the name "Igoukinai" to Gaia II's move. Players move using the directional pad. Battle Arena Toshinden is a Japanese versus fighting game. Developer(s) Developed by Digital Dialect, the DOS port of the PlayStation version added an exclusive new character, Earthworm Jim, complete with his unique arena music, but he only uses the moves of Rungo Iron. Because it basically trounced the visually inferior opponent; Sega Saturn’s Virtua Fighter, and provided Sony with all the evidence they needed to sway the gaming public and usher in a new breed of mainstream gamers. In this exciting Gameboy fighter, you can select upto 8 players and four hidden, secret, and powerful players in this fast-action paced game. Platform(s) Battle Arena Toshinden was the first 3D weapons fighter, and was succeeded in spirit by Soul Edge and other games of the genre. Holding the backward directional button allows the player to block basic attacks and reduces most of the damage from opponents' special moves. The gameplay of Nitoshinden is different from the main series. 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